Four Legs Good, Two Legs Bad
Four Legs Good, Two Legs Bad
Four Legs Good, Two Legs Bad is a participatory XR Pansori performance inspired by George Orwell’s Animal Farm. Audiences follow the animals of Manor Farm through their revolution, guided by a Sorikkun—a traditional Pansori storyteller.
The 60-minute performance unfolds across seven chapters, blending live music, vocal narration, and XR projections that extend the stage into a fully immersive visual environment. As the story progresses, the shifting imagery and sound place the audience at the center of the farm’s unfolding drama.
Animal Farm – A Mirror of Power and Society
Animal Farm was selected for its allegory, which exposes the fragile nature of ideals when confronted with power. The story reveals how hope can turn into oppression and how history often repeats itself in new forms. These questions remain deeply relevant in contemporary society. By presenting this narrative in a performative setting, the work encourages audiences to reflect on their own roles within a community and to consider what kind of society they hope to shape together.
Pansori – Transforming Narrative Into Shared Experience
Pansori serves as the foundation of the performance. This traditional Korean narrative art weaves together speech, melody, rhythm, and bodily movement into a single expressive form. Its long tradition of satire and social commentary makes it an effective medium for reinterpreting Animal Farm. The Sorikkun leads the audience through the story with a blend of traditional and modern musical styles and gradually guides them from the physical world into the virtual space of the farm. Through Pansori, Orwell’s narrative becomes a shared experience rather than a distant allegory.
XR Participation – Turning Audiences Into Co-Creators
XR technology allows the performance to respond directly to the audience. Viewers use their smartphones to take part in key moments of the revolution and to influence events such as collective votes or moral choices that shape the fate of certain characters. These interactions appear immediately on the XR screen, turning the audience into active participants rather than passive observers. As a result, no two performances are the same. Through participation, audiences step into the world of the farm and confront questions about power, responsibility, and the societies they continue to create